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Artificial Intelligence
ROLE
Programmer
DESCRIPTION
For this project I was tasked with creating two different non-learning AI systems and compare them against each other. The two systems I chose were a rule-based system and a behaviour tree. I created an application where the AI patrols an area within the game world, if a player is nearby and the AI spots them they will chase them and if they are close enough the AI will attack the player. These AI systems were created using C++ within Unreal Engine 5.
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